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1. Introduction

This project has been titled Othello Master due to some visual similarity to an old game called Chess Master. My main research issues to be addressed are:

  1. How to represent a game scene in a convincing three-dimensional way. This project also attempts to put considerable effort into advanced graphical interfaces.
  2. How to carry out the complicated task of computing a good move in a game.
  3. How to utilise different approaches to solve problem 2.
  4. How to allow the program to play itself using different approaches and generate statistics for benefit.

Othello Master utilises the basic principles of game theory and implements them in an imperative programming language. It also will also work closely with a package called GLUT which will be responsible for the graphical domain of the game.


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