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On-line Sources

A great resource of tips on Othello playing techniques and strategies.
A graphical library of PPM images to be used as a resource of textures for the OpenGL GUI.
One of many OpenGL FAQ sources to be used for scene rendering.
Notes on searching and position evaluation in Othello.
The Anatomy of a Game Program.
Bump mapping demo and illustration program. This complements the graphical aspects of the application.
More advanced OpenGL examples.
Strategy and board game programming.
Game theory from Nottingham University.