Seminar Outline
Game theory
Othello
Game playing programs
Depth search
Evaluation
Game theory
Strong gaming engines posses
the following qualities:
Prediction of opponent’s move
Alpha-beta pruning
Fine-tuning to opponent’s strategy
Evaluation techniques
Structural
Adaptive evaluation
Depends significantly on the game
Depth 0 Depth 1 Depth 2 Depth 3 Depth N
Game Tree
A given game is a finite state
machine
Nodes represent possible decisions
points within game
Alpha-Beta Pruning
Evaluates paths in the game tree
Takes into account whose turn it is
Searches game tree to a given depth
X
Seeks the state with the maximal
evaluation
Player
Opponent
Player
Evaluation
Assignment of value to a given game
state
Common evaluation techniques:
Structure/Layout
Count of game pieces
Prospective – where depth search
utilised
Othello
Relevant
Principals:
Aim
is to capture the most positions on board
Stones
can be flipped i.e. recaptured
High
number of available moves is advantageous
Some
positions on board e.g. corners are of tactical importance
Some
positions on board are undesirable
Evaluation in
Othello
Score
Mobility
Position
Line structure
Game Playing
Program Design
Depth Search:
Recursion
Prediction of opponent’s move
Factorisation of opponent’s best
choices
Evaluation:
Accumulator
Series of tests
Obtain final value
Summary