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- CS3192 lecture notes which are available from the project supervisor.
These notes supply the fundamental knowledge of game theory and some
background on how to apply its principals within a program e.g. data
structures and alph-beta pruning.
- CS3071 lecture notes available on-line and off-line. These will
provide some background on advanced Theoretical use of OpenGL.
- GLUT specifications available off-line in PDF format.
- CS2341 and CS2452 lecture notes on the Software Engineering development
process.
- http://www.mattelothello.com/purpleindex.html - tips available
about Othello playing techniques.
- http://www.dcc.unicamp.br/~stolfi/EXPORT/images/textures/ppm-400x400/
- a graphical library of images to be used as textures in the OpenGL
GUI.
- http://crow.cs.und.ac.za/angus/GameProgramming/OglTextures.html
- One of many OpenGL FAQ sources to be used for scene redering.
- http://www.nada.kth.se/~gunnar/howto.html - Notes on searching,
postion evaluation, etc.
- http://home.tiscalinet.ch/t_wolf/tw/misc/reversi/html/index.html
- The Anatomy of a Game Program.
- http://vcg.iei.pi.cnr.it/swform.html - Bump mapping demo and
illustration program.
- http://www.codesampler.com/oglsrc.htm - more advanced OpenGL
examples.
- http://www1.ics.uci.edu/~eppstein/180a/w99.html - Strategy
and board game programming.
- htttp://www.maths.nott.ac.uk/personal/anw/G13GAM/ - Game theory
from Nottingham University
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