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It is highly advisable that Othello Master is then put against as many other Othello-playing applications as possible. Testing it against other playing engines will give us an indication of how well it plays against other game engines with (possibly) different approaches. Allowing experienced human players to play against Othello Master may also prove to be useful since more constructive analysis and feedback can be obtained. The drawback of this idea is the fact that this can be slow and tedious.

Assignment of difficulty titles to the various approaches is left untouched until the simulation phase which will be discussed later (c/f section 6.7).