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- http://www.mattelothello.com/purpleindex.html
A great resource of tips on Othello playing techniques and strategies.
- http://www.dcc.unicamp.br/~stolfi/EXPORT/images/textures/ppm-400x400/
A graphical library of PPM images to be used as a resource of textures
for the OpenGL GUI.
- http://crow.cs.und.ac.za/angus/GameProgramming/OglTextures.html
One of many OpenGL FAQ sources to be used for scene rendering.
- http://www.nada.kth.se/~gunnar/howto.html
Notes on searching and position evaluation in Othello.
- http://home.tiscalinet.ch/t_wolf/tw/misc/reversi/html/index.html
The Anatomy of a Game Program.
- http://vcg.iei.pi.cnr.it/swform.html
Bump mapping demo and illustration program. This complements the graphical
aspects of the application.
- http://www.codesampler.com/oglsrc.htm
More advanced OpenGL examples.
- http://www1.ics.uci.edu/~eppstein/180a/w99.html
Strategy and board game programming.
- http://www.maths.nott.ac.uk/personal/anw/G13GAM/
Game theory from Nottingham University.
2004-05-19